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Jan Rod, David Collins, Daniel Wessolek, Thavishi Ilandara, Ye Ai, Hyowon Lee, and Suranga Nanayakkara. 2017.
UTAP - Unique Topographies for Acoustic Propagation: Designing Algorithmic Waveguides for Sensing in Interactive Malleable Interfaces. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI '17). ACM, New York, NY, USA, 141-152. DOI: https://doi.org/10.1145/3024969.3024987
 
Don Samitha Elvitigala, Daniel Wessolek, Attila Victor Achenbach, Chanaka Singhabahu, and Suranga Nanayakkara. 2016.
SwimSight: supporting deaf users to participate in swimming games. In Proceedings of the 28th Australian Conference on Computer-Human Interaction (OzCHI '16). ACM, New York, NY, USA, 567-570. DOI: https://doi.org/10.1145/3010915.3010969
 
Daniel Wessolek, Jochen Huber, and Pattie Maes. 2015.
Body as display: augmenting the face through transillumination. In Proceedings of the 6th Augmented Human International Conference (AH '15). ACM, New York, NY, USA, 193-194. DOI: http://dx.doi.org/10.1145/2735711.2735812
 
Daniel Wessolek. 2013.
Volumetric linear gradient: methods for and applications of a simple volumetric display. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, New York, NY, USA, 327-330. DOI=http://dx.doi.org/10.1145/2460625.2460681
 
Daniel Wessolek. 2013.
Switching sensory domains: exploring the possibilities of a flickerfon. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI '13). ACM, New York, NY, USA, 373-374. DOI=http://dx.doi.org/10.1145/2460625.2460700
 
Daniel Wessolek. 2011.
Bouncing glow: methods of creating content elements for one-pixel-displays. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 443-444. DOI=http://dx.doi.org/10.1145/1935701.1935822
 
Leonhard Oschuetz, Daniel Wessolek, and Wolfgang Sattler. 2010.
Constructing with movement: kinematics. In Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction (TEI '10). ACM, New York, NY, USA, 257-260. DOI=http://dx.doi.org/10.1145/1709886.1709938
 
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